top of page
PORTFOLIO

Honours Project - Game Audio Implementation
This video is a short demonstration of my honours project that I created in my final year of university.
A demo game level was created in Unreal 5 using asset packs and then game functionality was programmed using Blueprints. Wwise was used to integrate audio into the game and REAPER was used to design the sounds.
Technical Skills: Reaper, Wwise, Sound Design, Sound Editing, Sound Mixing, Field Recording, Foley, Audio Synthesis, Procedural Audio, Audio Implementation, Unreal 5, UE5 Blueprints, Game Development, Video Editing.
Soft Skills: Adaptability, Communication, Creativity, Time Management, Problem-solving
A demo game level was created in Unreal 5 using asset packs and then game functionality was programmed using Blueprints. Wwise was used to integrate audio into the game and REAPER was used to design the sounds.
Technical Skills: Reaper, Wwise, Sound Design, Sound Editing, Sound Mixing, Field Recording, Foley, Audio Synthesis, Procedural Audio, Audio Implementation, Unreal 5, UE5 Blueprints, Game Development, Video Editing.
Soft Skills: Adaptability, Communication, Creativity, Time Management, Problem-solving

Honours Project Poster
This is a poster that was created to briefly demonstrate what I have created for my Honours Project and It was displayed at a live event hosted by the University.

Haunted Mansion - UE5 MetaSounds - Audio Implementation Demo Reel
This is an Unreal Engine 5 audio implementation demo reel focusing on the use of MetaSounds. The video shows a walk-through of how the audio has been implemented into a haunted mansion horror game level.
Technical Skills: Reaper, Sound Design, Sound Editing, Sound Mixing, Field Recording, Foley, Audio Synthesis, Procedural Audio, Audio Implementation, Unreal 5, MetaSounds, UE5 Blueprints, Game Development, Video Editing.
Soft Skills: Creativity, Problem-solving, Adaptability
Technical Skills: Reaper, Sound Design, Sound Editing, Sound Mixing, Field Recording, Foley, Audio Synthesis, Procedural Audio, Audio Implementation, Unreal 5, MetaSounds, UE5 Blueprints, Game Development, Video Editing.
Soft Skills: Creativity, Problem-solving, Adaptability

Wwise + Unity - Audio
Implementation
This project was created for a university module where I had to implement audio into a game level using Unity and Wwise. The video shows a short walkthrough of how the audio has been implemented.
Technical Skills: Unity, Wwise, Audio Editing and Mixing, Video Editing
Soft Skills: Creativity, Problem-solving, Adaptability
Technical Skills: Unity, Wwise, Audio Editing and Mixing, Video Editing
Soft Skills: Creativity, Problem-solving, Adaptability

GGJ 2024 - Fool's Court
This short game was developed for the Edinburgh Global Game Jam 2024. I worked on the art, character animations and sound effects for this game.
Technical Skills: Reaper, Audio Design, Audio Editing, Art, Animation, Aseprite
Soft Skills: Adaptability, Teamwork, Communication, Creativity, Time Management, Problem-solving
Technical Skills: Reaper, Audio Design, Audio Editing, Art, Animation, Aseprite
Soft Skills: Adaptability, Teamwork, Communication, Creativity, Time Management, Problem-solving

Sound Design Demo Reel
(2022)
This is a sound design demo reel I created for a university module. It features a variety of environments, characters, weapons, vehicles, and UI to showcase my sound design. A mix of library and recorded SFX was used.
Technical Skills: Pro Tools, Audio Design, Audio Editing, Audio Mixing, Foley Recording
Soft Skills: Time Management, Creativity, Attention to detail
Technical Skills: Pro Tools, Audio Design, Audio Editing, Audio Mixing, Foley Recording
Soft Skills: Time Management, Creativity, Attention to detail

Horror City Game
A short top-down horror-themed game demo where the player must explore and collect items to progress. This project was created by a team of 4 sound design students and 1 programmer. I worked on the art, animations, and sound design and was the project manager.
Technical Skills: Unity, Audio Design, Audio Editing, Audio Mixing, Aseprite, Art, Animation
Soft Skills: Teamwork, Time management, Adaptability, Project management, Creativity, Problem-solving, Communication
Technical Skills: Unity, Audio Design, Audio Editing, Audio Mixing, Aseprite, Art, Animation
Soft Skills: Teamwork, Time management, Adaptability, Project management, Creativity, Problem-solving, Communication

Unity Audio Source Project
A short demo game where the player can explore and hunt for objects of interest around the game level. This was to showcase my ability to integrate SFX and Music using Unity's built-in audio system.
Technical Skills: Unity, Pro Tools, Audio Design, Audio Editing, Audio Mixing
Soft Skills: Adaptability, Problem-Solving, Creativity
Technical Skills: Unity, Pro Tools, Audio Design, Audio Editing, Audio Mixing
Soft Skills: Adaptability, Problem-Solving, Creativity

Dead Space Sound Re-Design
This was made for a university project where I had to re-design the sounds for some video game footage. This sound re-design features: ADR, Monster sounds, UI sounds, Weapon sounds, Character sounds, and Environmental ambience.
Technical Skills: Pro Tools, Massive (Synthesizer), ADR, Audio Design, Audio Editing, Audio Mixing, Foley Recording
Soft Skills: Creativity, Time management, Adaptability, Feedback and Revision
Technical Skills: Pro Tools, Massive (Synthesizer), ADR, Audio Design, Audio Editing, Audio Mixing, Foley Recording
Soft Skills: Creativity, Time management, Adaptability, Feedback and Revision

Star Citizen - Aegis Eclipse Trailer - Sound Re-Design
Game Cinematic Sound Design. This is a sound re-design for a commercial about a spacecraft that is available in the game Star Citizen.
Technical Skills: Logic Pro, Audio Editing, Audio Mixing, Audio Design, Foley Recording
Soft Skills: Creative Interpretation, Creativity, Feedback and Revision
Technical Skills: Logic Pro, Audio Editing, Audio Mixing, Audio Design, Foley Recording
Soft Skills: Creative Interpretation, Creativity, Feedback and Revision

StarCraft 2 Heart Of The Swarm - Sound Re-Design
Sound re-design for the StarCraft 2: Heart of The Swarm Opening Cinematic. This project involved recording voice actors in the studio at Carlisle College, Foley Recording and Background Music creation. Most of the sounds used were recorded.
Technical Skills: Logic Pro, Foley Recording, Voice Recording, Audio Design, Audio Editing, Audio Mixing
Soft Skills: Creativity, Communication, Time management, Adaptability, Feedback and Revision
Technical Skills: Logic Pro, Foley Recording, Voice Recording, Audio Design, Audio Editing, Audio Mixing
Soft Skills: Creativity, Communication, Time management, Adaptability, Feedback and Revision
WwiseUnity
DemoReel
bottom of page